![]() Name the new peg Master plus the character's name. In the Timeline view, deselect any selected layers and click on the Add Peg button located in the Timeline Layers toolbar. Only one layer will contain the position information, this makes your animation easier to modify and control. ![]() When you need to scale down or move your character, it is a good idea to hook (attach) the whole puppet to a trajectory.Īttaching your puppet to a peg will allow you to scale it and reposition it without having to do this to your different parts and pieces. When you animate your character, you will probably need to resize and reposition it to fit your scene. Here is an example of a rig with a simple hierarchy: Master Peg To create a hierarchy in the Network view: ‣įrom the parent part, drag a new cable connection out of the module's output port (bottom) and connect it to the child part module's input port (top). See Nudging Parts Backwards and Forwards to reorder parts that should be in front of their parents. ![]() Then, you can drag the parent (forearm) piece onto another parent piece (arm). To create a hierarchy in the Timeline view: ‣ĭrag the child piece (hand) and drop it ON the parent piece (forearm). This way, when you need to scale or skew the torso, it will not affect the entire body. You should create a hierarchy on your arms and legs and keep the arms and legs separated from the body. You can create hierarchies without encapsulating pieces inside each other by creating a linked structure between your layers. Harmony lets you extend your rigging techniques beyond normal boundaries and sets new standards. Repeat the entire process until the breakdown is completed. Using the Select tool, select the pencil lines to be merged and in the Tool Properties view, click on the Merge Pencil Lines button. If your lines are composed of several pencil strokes, you might want to combine them into one single smooth pencil line using the Merge Pencil Lines option. Using the Select tool, select your drawing and flatten your lines by clicking on the Flatten button located in the Tool Properties view. In the Camera or Drawing view, paint your drawing. In the Colour view, select the corresponding colour. In the Tools toolbar, select the Paint or Paint Unpainted tool to colour your drawing. In the Tool Properties view, you can set the Pencil tool width to 0 to create an invisible hairline if you want to close a shape without drawing an actual stroke. ![]() If you are working in the Drawing view, click on the Light Table button located in the Drawing View toolbar to display the other layers as washed out colours. In the Camera or Drawing view, draw the new part. In the Colour view, select the desired colour swatch. In the Tools toolbar, select the drawing tool needed. In the Timeline view, select the layer's first cell in which you want to draw the part. You can press + (Windows/Linux) or + (Mac OS X). In the Timeline view, add a new drawing layer for each body part to separate. See the Appendix to learn about more techniques. The main break down technique shown here is to trace your model, completing the hidden lines and filling the gaps. Once you are used to the software and understand its basic functions and commands, you will be able to create your own techniques to satisfy the needs of your production. For your first character break down, follow these instructions to get an idea of the way Harmony works. In this section, you will learn about one of the most common and simplest method. There are many techniques you can use to break down a puppet. Chapter 8: How to Build a Cut-out Character
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